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Cyber Village

Client
Village Resort
Year
2026
Role
Art direction & motion

The concept: the bonus stage

The idea wasn't just to make another Cyber Monday campaign, but to create a nostalgic experience. We transformed the purchasing journey into "unlocking a secret level" at the Village Resort. The main goal was to generate engagement and retain the audience's attention through interactive games and memory triggers from the 90s and 2000s.

System boot: the campaign reveal

The anchor video acts as the startup of a classic operating system. Instead of a standard promotional video, we simulated an old Windows "boot," using loading bars, system alerts, and a chaotic explosion of pop-ups to reveal the Cyber Monday conditions. It perfectly sets the frantic pace and aesthetics of the entire campaign.

Character selection: unlocking the offer

The classic arcade character selection screen was recreated to present the "2 Free Kids" offer. We used the visual language of cheat codes and command terminals (CMD) to turn a simple commercial condition into an in-game reward. The motion simulates the code processing and a system glitch to unlock the hidden characters.

Story gamification: the screenshot challenge

To keep engagement at its peak, we created native interactive minigames for Stories. In this piece inspired by the classic Pac-Man, the user had to tap the screen to pause and take a screenshot at the exact moment the mascot captured the offer. This simple mechanic drastically increases screen time and organic interaction with the brand.

Retro OS: the immersive desktop

We simulated a complete 2000s operating system as the campaign's hub. Classic windows, loading bars, and error messages guided the Cyber Village reveal. To illustrate the All Fun Inclusive benefit, we created a tactile "drag and drop" mechanic, moving virtual items into a suitcase, proving that you wouldn't need to open your wallet at the resort.

Mixed media: the reality upgrade

Blending live-action footage with the nostalgia of pixel art, the classic Tamagotchi was used as the spokesperson for "total boredom." The audiovisual narrative positions the Village Resort not just as a destination, but as an urgent "reality upgrade." A humorous approach that connects the analog world to the digital one.

Gustavo Crnkovic VigattiArt direction & motion

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